I very highly recommend
that before playing stud hi/low,
that a player is well versed with
the strategies and bet rules of
how to play stud-hi. Stud hi/low
is also called Stud 8/b, meaning
"8 or better". The dealing
rules from stud-hi apply to stud
hi/low. The only betting rule
that is different is that a fourth
street pair does not allow for
a double-bet.
The strategy for stud 8/b becomes
much more complicated because
the plays are most often multi-way
with very heavy action. Reading
the section on stud-hi strategy
will help you to understand some
basics on what to look for at
a table. And since playing low
also includes potentially playing
for high, the strategies from
there apply and become adjusted
here.
Highest hands win the pot, as
they do in stud-hi. However, to
play low, a low hand has to qualify.
A hand of any five cards equal
to or lower than the number 8
qualify a low hand. If a player
qualifies for a low, the pot is
split between the low hand and
the highest hand.
The object of the game is to
scoop the pot (take the entire
pot winnings), having the best
high hand as well as the best
low hand.
Qualifying Lows:
Five cards in a hand with numbers
equal to or less than 8. The lower
the series of 5 cards are, the
better the low hand is. 76532
qualifies as a low. Between 76532
low vs. a low of 87652, the card
with the lowest low cards wins
the low side of the pot. 76532
would win this pot because the
7 is lower than the 8.
If a low of 76532 played vs.
7642A The next kicker cards are
used to determine which low is
the lowest low to win the low
side of the pot. In this case
both hands have 7 and 6 in them.
The next kicker card determines
the winner. 764xx is the winning
low against 765xx.
The best low to have is 5432A.
This hand also qualifies for a
straight which is considered a
high hand as well.
Pots are not split between lows
unless they are the same exact
low.
If your hand of 76543 which also
qualifies for a high and a low,
there may be a hand out there
that still qualifies for a better
low, allowing a pot split. 76543
vs. 7542A would be an example
of a hand where the hi and the
low split the pot.
Many times a low will not qualify
as a winning hand in stud hi-low
and the highest hand will take
the entire pot. This means that
no player by the show-down has
made a low hand:
Starting Hand Combinations and
Bet Strategy
The most profitable way to play
hi-low at a full table is to begin
with combinations that play for
low contention. Any pairs, trips,
flush draws or straights that
you may turn along the way are
a bonus for scooping.
For hi/low games, you will be
looking at the door cards for
the following things to determine
what kind of hand is best to play:
How many low cards are on the
table (number 8 or lower).
How many high cards are at the
table (number 9 or higher).
How many of each suit is showing.
How many duplicated cards are
on the table (which cards are
dead for you and for other players).
Who is calling on a high.
Who raises with a low door card
possibly disguising a high pocket
pair or better.
Starting hand strategy for loose
hi-low games runs fairly vague.
Any combination of cards can turn
into a great hand in a multi-way
pot. Naturally a starting hand
with more outs available is preferable.
One thing to look for at a table
when determining which side you
want to play (hi or low) is if
there are any players at the table
taking stabs at playing for high
with door-cards of 9 or higher
when low cards at the table have
called. Especially look for callers
playing 9, 10, J, Q, and K. You
want to get a feel for what type
of hand you will be competing
with if you decide to play high
and there are other callers with
high cards. A special section
for playing at tight and/or short-handed
tables is available here to use
along with the strategies and
suggestions listed below.
A table showing all door cards
9 or higher is the perfect opportunity
for a scoop if the cards in your
hand allow for playing a game
of stud-hi. Pay attention to each
hand that is dealt at the table.
The game in this case changes
from stud hi-low to stud-hi. Many
times this is not taken into consideration
at the table because the players
are interested in hi-low combinations
only, and will fold down if they
do not have a combination for
both. Keep in mind that each round,
the game strategy changes based
on the door cards. At a table
where all high cards are showing
the only opportunity is to play
for high, and the end result will
most likely be a scoop of the
entire pot:
Starting Hands For Low Play (non-paired)
What you are looking around the
table for specifically with your
three-to-a-low starting hand is
how many door cards on the table
are also the number 8 or less.
A rule of thumb when determining
whether you have odds on making
your low is; if there are more
than 4 cards numbered 8 or less
at the table including the door
card in your hand, odds for drawing
a low are slim. This is because
most likely anyone calling also
has 3 three low cards in their
hand, and players with a high
probably have low cards in their
hand as well. With the amount
of low cards already dealt around
the table, fold the hand unless
your combination allows outs for
a strong high against the players
who are playing high.
Starting hands should consist
of a combination of cards which
allow several types of outs to
catch the best hand. The first
rule of thumb when playing tight
at a hi-low stakes table is:
All three of the cards in your
starting hand should be the number
8 or less, with no pairs, preferably
with matching suits and/or connectors
for straight and flush possibilities.
The lower the card numbers are,
the better. Having an ace in your
hand is a big plus. An ace gives
you outs to also play high and
possibly take control of raising
at the table. Paired combinations
will be discussed in later strategies.
Best starting low hands are three
cards numbered from 2 through
5. This allows outs for both inside
and outside straight draws which
would possibly win both the high
and low end, scooping the pot.
Having at least two of the cards
in the same suit also provides
outs to a flush if the flush is
still live at the table. For example:
The hand on the left has suited
connectors. Middle hand is rainbowed,
on the right is a connected three-flush.
The best hand to start with, of
course, is the hand on the right
which has the most outs. With
the hand on the right, even if
there is no low possible at the
table because the low is dead,
you may still draw to a flush.
If there is no flush possible,
you have outs to a straight, and
by some miracle, even if the odds
for a low are slim, you may end
up with one accidentally while
drawing for the flush or the straight
Starting Hands for Low Play (paired)
This type of starting hand is
recommended only if the table
is short-handed, or the table
that you are at is tight, where
half of the table or more is folding
their starting hands.
Paired starting hands should
consist of a combination of cards
where you can achieve a late low
with outs to a backdoor high.
Sounds backwards doesn't it? Your
goal here is really to make the
low with this strategy, and taking
the high is a bonus. A pair of
kings is a trap hand, and often
ends up being counterfeited with
pairs of aces and better, since
there are so many aces and possible
straights that come into play.
It takes strong discipline to
drop high pocket pairs. However,
doing so will save you money and
frustration. So, I will reiterate;
paired starting hands should consist
of a combination of cards where
you can achieve a late low with
outs to a backdoor high. This
means pairs of 8 or lower, (excluding
pocket or split aces) and they
should really only be played if
the door cards at the table allow
odds for hitting a low, your pair
is not dead to making trips, and,
there are no over-cards calling
to play strictly for high such
as J, K, Q, or A. Keep in mind
that stud 8/b is nearly an entirely
different game altogether and
it's strategy vs. stud-hi is different
Pocket Pair examples:
Remember when you are playing
these types of hands, the cards
that you need to make your second
pair or trips should be live.
Except for aces, pocket pairs
for low play should really only
be played at a table that is short
handed.
Three-card straights and three-card
flushes all with numbers 8 or
lower are also excellent starting
hands for low play.
Starting Hands for High Play
This type of starting hand is
recommended only if the table
is short-handed, or the odds for
a low to qualify are very, very
slim. In the case that completing
a qualifying low appears to be
dead at the table, high combinations
can be played, expecting a full
scoop of the pot.
Starting hands for high play
against a table of low draws should
consist of cards that leave outs
to high straights, flushes, and
filling up to a full house. These
hands should also be kept as discreet
as possible so that other competitors
for high don't know if you are
playing for high or playing for
low. Having an ace in your combination
is highly preferable. Your door
card should not reveal that you
are playing for high unless the
odds for making a low at the table
are very, very slim. For example:
Pocket pair:
As I mentioned earlier, playing
a pair of kings is usually a big
mistake with all of the aces in
play in hi-low and should usually
be folded usually right away.
(see Deadly Cowboys) Aces will
usually counterfeit the kings
by the showdown. Seemingly the
hand above is a nice hand. It
has a low card in it that is suited
with one of the kings if a miracle
backdoor low were to happen. However,
if this hand were to be played
(and it shouldn't unless the odds
for making a low at the table
are dead), it should more preferably
look like this:
With the 4c being the door card,
the rest of the table has no idea
whether you are playing for high
or for low until about fifth street,
depending on the next cards that
turn for you.
A fifth street example for the
discreet pocket pair hand which
will keep the players guessing
is:
A hand like this is very strong
as long as there are no threats
of paired aces, trips or flushes
showing at the table, as well
ace aces that turn up that may
have paired. The strength of this
hand is that the fifth street
turn of the 6d is a scare card.
Meaning that anyone in contention
for the high sees that you have
either a possible low, a straight
or a scoop. It is also a scare
card for players drawing lows
because your hand appears to have
cards that would make one of the
best lows or have outs to the
best low of A2345.
Other fifth street examples of
this hand that may cause some
serious confusion for other players
is:
Catching a high card early in
the hand may confuse them into
thinking that you caught a bad
card and that you are continuing
play hoping to catch one last
low card to qualify a low hand.
Naturally, on sixth street if
you have not caught a second pair
to couple with your kings, you
are in danger of losing to a hand
that has caught bad cards that
appears to be playing for a low.
For example
This hand appears to be playing
for a low with no obvious threat
of a flush or trips. Keep in mind
that straights are always a threat
in stud hi-low and are often well
hidden, if not, rivered. However,
the hand is actually being called
with the player playing for high
with:
The player initially called this
hand because it qualified to achieve
a low with outs to a back door
high. This hand now has two pair
on sixth street vs. the hand with
pair of kings. Because this type
of hand is only usually played
at a short handed table, the kings
are favored to pair also making
a backdoor low even with the other
hand showing two low pair on fifth
street. However, at the same time,
at a short-handed table, the low
two-pair also has odds on a backdoor
low and has odds on rivering a
full house. Odds for the pair
of kings to make a full house
are slim this late in the hand,
yet still possible. (Anything
can happen in poker!)
Being that both hands are showing
lows at a short-handed table,
the action at the table dwindles
because of the confusion over
who is playing what. Most likely
there will be no raising under
the assumption that both hands
have a low and it is a matter
of who's is better. If both players
know that they are playing for
high, still the action is very
little because there are no obvious
tells on what kind of high each
player is playing for.
This is why playing with high
pairs at a hi-low table is not
recommended unless the high pair
contains pocket or split aces.
The action is sparse and it is
often a waste of time and effort
for a small pot unless a scoop
is imminent.
For three card flushes:
Your combinations for playing
three-card flushes should include
as many outs as possible to a
high and/or a low in case your
cards do not catch. For example:
If the hand on the left does
not catch the flush, it has outs
to at least a very high pair which
can double up (making two pair),
and it also has possibilities
to a very good low. If the hand
on the right does not catch a
flush, it also has outs to a double
open-ended straight, and a very
good low.
With a three-card flush in your
hand it is advisable as well that
your door card is a card that
is equal to or lower than the
number 8, however, if a possible
flush in your suit is fully live
and you have other outs, calling
one bet to see the fourth street
card regardless of what your door
card shows is still a good play.
For example:
Both of the hands above are showing
door cards that reveal you are
playing for high. The other players
may put you on several different
combinations, which they will
never know for sure as long as
you are aggressively either betting,
calling or raising the hand. At
minimum they will put you on a
pair of jacks or a higher pocket
pair with the jack as your kicker.
They may also put you on having
two low cards for a late low with
one of the cards being an ace.
Be very aware that when you have
revealed to the table that you
are playing for high, that when
a fifth or sixth street low is
made and you are still in the
hand, the expense will go up with
the low hand raising to make you
and your other high-play competitor
pay for the split.
My rule for door card aces: (adjusted
from the stud-hi section for hi-low)
When beginning to establish myself
at a table, (and certainly a disputable
strategy), is; do not play a door
card ace unless you can raise
with it. If other players are
seeing you fold your ace, later
on when you do raise your ace
with nothing in your hand you
will most likely take the pot
without seeing the river or showing
down. It allows room for bluffing.
Playing raise-or-fold with your
door-card ace will save frustration
and stress in later rounds. It
will also confuse the players
as to how you are playing your
ace. A low? Pair? Flush? Straight?
This is a rainbowed starting
hand, meaning that odds to make
a flush begins dead. There are
also no odds on this hand to make
a straight. If there are other
door card aces at the table, the
ace is most likely dead or already
paired in someone else's hand.
Raising the ace here would be
detrimental and most likely seen
as a blatant bluff. If there are
no other aces facing up at the
table you can take your chances
with raising, hoping that someone
doesn't have a nice flush-draw,
straight-draw, or pocket pair
combo in their hand. It may be
worth a cheap call if you hope
to turn other aces or nines, but
really, early at the table, I
personally wouldn't bother with
this hand because it lacks many
outs for bettering the hand.
Aces to raise with in hi-low
are hidden pocket pairs with the
ace as your door card, pocket
and split aces, three-card flushes,
and three-card outside straights.
At a hi-low table, depending
on the types of players at your
table, it can be to your advantage
to slow-play pocket or split aces
to keep the action going with
other players competing for the
high. It also prevents them from
knowing that you have a strong
hand and what direction you are
playing the hand. (High or low).
Calling with pocket or split aces
is also a way to get in the hand
cheaply as the later streets begin
to reveal straights and flushes.
Remember that in hi-low, aces
are often dead and your pair of
aces may be outdone by low-card
trips that get caught on fifth
and sixth street. For example:
The low pair that just turned
in this hand could very well be
a hidden three-of-a kind and even
possibly a fifth street full house.
As usual, when a fourth street
pair shows on the board, fold
your hand unless you have one
more draw card to a low. Even
still, it is best to just fold
the hand while the pot is small
since continuing on a low draw
will cost at least one more bet
and the pot will most likely be
split anyway and both players
push. (no loss or gain, just time
spent betting and calling for
little reason). It could also
be the case that the player with
a fourth street pair may not only
have trips, they may also have
a very excellent chance at sweeping
the pot with a potential low with
three more draw cards. Be disciplined,
save money and fold.
Bet Strategy
Controlling the bets and raises
at the table is an especially
key element.
Playing for high in a high-low
game runs very expensive. Once
a low hand is made especially
on fifth street, the low player
will (and rightfully should) raise
any bets made on the table to
make the players who are still
drawing for lows, really have
to pay for it. It also makes it
very expensive for the hands competing
for the best high, increasing
the payout even if the pot is
split.
On the other hand, playing a
very strong starting high hand
allows continuous raising to get
the low draws to really pay for
seeing if they will catch their
lows without missing their cards.
A high hand that is not in betting
position should raise with their
high unless there is the threat
of trips, straights, and flushes
that you have no outs for.
Raising with a made low is a
must if you are not in first position
and there is no danger of a possible
A2345 hand on the table. A fifth
street 'made' low should always
raise, except when your low is
made with an 8 as one of your
active cards and there is another
made low on the table with a number
7 showing in their hand and you
are in danger of not having the
lowest low. For example:
Player 1 in this hand has been
in first betting position since
fourth street. There is really
no way to tell if this player
has trips, turned a full house,
or is playing two pair if they
have continued betting without
hesitation.
Player 2 in this hand has an
obvious low. This player would
be raising the initial bet of
Player 1. However...
Player 3 in this hand has an
obvious low and possibly a straight
since fifth street. The rounds
of betting would very possibly
look like this on the river with
a possible straight, full house,
and low on the board between these
three players. Assume that player
1 does have a full house. Player
2 is has been betting on a low,
and player 3 is betting on a competing
low and also competing for a high
to scoop.
Multi-Way Bet Series For This
Hand
4th Street Action
Player 1 x,x,8h,8d Bet
Player 2 x,x,2d,6h Call
Player 3 x,x,Ah,4s Call
In the above table, Player 1
is betting his pair. Player 2
is calling on a low draw, Player
3 is calling either because they
have a pair higher than the 8s,
or is also betting on a low draw.
Next:
Multi-Way Bet Series For This
Hand
5th Street Action Action 2
Player 1 x,x,8h,8d,Ad Bet Re-raise
Player 2 x,x,2d,6h,7c Raise Call
Player 3 x,x,Ah,4s,5s Call Call
Player 1 has turned an ace in
betting position and bets. Player
two has a made low and raises
with the low to get an idea of
whether or not player 3 has made
a straight. Player 3 simply calls.
Player 2 now does not know if
player 1 is playing high or low
or both. If indeed Player three
has made their straight which
he thinks would scoop the pot,
simply calling keeps the other
two players in the hand to get
them stuck in the hand calling
until the end which will be a
large pay-off if he scoops. Next:
Multi-Way Bet Series For This
Hand
Sixth Street Action Action 2
Player 1 x,x,8h,8d,Ad,Qs Bet Re-raise
Player 2 x,x,2d,6h,7c,3c Raise
Call
Player 3 x,x,Ah,4s,5s,Jh Call
Call
Above, Player 1 who is still
in betting position is raised
by Player 2 who believes that
Player 3 has not yet made their
low or is still guessing as to
what the hand consists of. Player
3 again simply calls and now it
is up to player 1 to decide to
either re-raise, since all players
are still in, or simply call.
Player 1 re-raises player 2 identifying
to player 3 that his high hand
is most likely better than a their
straight if they have made their
straight. Player 3 simply calls,
again not revealing to player
2 what their hand is made with
to call a re-raise. At this point
player 2 should have folded to
the straight draw in Player 3's
hand. However the pot at this
point is very big, and player
2 has a large investment in the
hand already so his expense must
be played to the showdown. Next:
Multi-Way Bet Series For This
Hand
River Action Action 2 Action 3
Player 1 x,x,8h,8d,Ad,Qs,x Bet
Re-raise Call
Player 2 x,x,2d,6h,7c,3c,x Call
Call Call
Player 3 x,x,Ah,4s,5s,Jh,x Raise
Re-raise
Player 1 who is still in betting
position is called by Player 2.
Player 3 knows from the re-raise
made on the sixth street that
the hand that player 1 is playing
is very strong. Player 3 now raises.
This is a signal to player 1 that
they have a sure-best low and
possibly the best high if they
Player 1 has not filled up with
a full house by now. Player 1
and Player 3 will team up to get
as much action as they can out
of player 2 so that the pay-off
for the possible split on the
pot will be maximized, or player
3 will scoop the pot.
Since player 2 is in this far
he is at the mercy of the re-raising
with the hopes that his low will
qualify for the payout. Player
1 and player 3 re-raise to the
cap, forcing player 2 to call
the bets.
Assuming that Player 3 had their
low straight all along, the best
play was to simply call raises
made by Players 1 and 2 until
sixth street to keep player 2
in the hand. Re-raising too early
would have revealed to both players
that player 3 had the straight
early and Player 2 would be likely
to fold. The pot would be split
between player 1 and player 3
with little profit resulting from
diminished action.
Remember when raising in a three-way-action
pot that you are not raising out
the player with the sure losing
hand. If you raise too much too
soon they will fold and the potential
profit is diminished.
Where to Raise
Fairly assume that any hand you
go into at a Stud 8/b table is
going to be split. Maximum profitability
for the time and energy involved
in this game should not be taken
lightly. Too many split pots is
equivalent to no profit except
to the card room that is taking
the rake each hand. Not to mention
all of the ante money that is
spent waiting to catch a hand
that ends up winning. Using the
following strategy assumes that
you know when to fold a hand regardless
of how much of an investment has
been made on your part.
As a general rule of thumb, if
you have a playable starting hand,
complete the bet if it has not
been done already, and do not
give the bring-in a free card.
This is all-to-often seen at the
tables encouraging split pots
that would probably not have been
split if the bring-in were to
be raised out. If you are the
high draw calling to play the
hand, by not completing the bet
it encourages being counterfeited
on later streets.
I do encourage an opening three-bet
rule at a stud 8 table to maximize
profit. This is a standard for
professional play and is not often
seen at the tables online as most
players are shy on draws and do
not bring a bankroll to the table
large enough to handle the variances
that occur with this type of play.
More information regarding this
type of strategy is also located
in the Advanced Strategy section
of the site, and should also be
used when playing tournaments.
If you hold three cards to a
low, with the bring-in in front
of you:
And an Ace in front of you with
no complete bet made, complete
the bet.
And an Ace in front of you with
a complete bet made, re-raise.
And an Ace behind you, with
or without a complete bet made,
simply call.
And an Ace behind you re-raises,
simply call.
Basically, three-bet any hands
that have an ace in front of you,
and simply call when there is
an Ace behind you.
The reasoning for this is to
lock out any other players who
do not have a competitive scooping
hand while allowing you to freeroll
your bets once you have made a
low. An Ace calling in late position
is often noted as being in contention
for a scoop, which is why you
will simply call. Early position
door-card aces that make complete
bets or call complete bets are
usually in contention for taking
the high end of the pot which
is often counterfeited by the
late callers with three-card straights
and three-card flushes.
33% of the time hands are won
with no low. This is why it is
important to maximize the amount
of profit early on assuming that
the pot will be split. By raising
you are cutting out starting hand
combinations that not only shut
out other low draws, it increases
the percentage of you turning
your low draw into the high hand
that will scoop the pot when your
cards pair.
What this also does is allows
other players to fold down when
they see that you have an 'obvious
low, and they are basically 'giving'
you the pot not knowing if you
are also threatening to scoop
if the hand continues to the river.
While the pots may be won little
pots at a time, the dollars do
add up, especially if they are
not being split. This is, of course,
to your benefit.
On fourth street:
If your hand contains a one-card
draw to a low, and players are
checking to you, bet.
If your hand contains a one-card
draw to a low, and a bet is made,
raise.
If your hand contains a one-card
draw to a low and there is a raise
ahead of you, re-raise.
If your hand contains a one-card
draw to a flush or a straight
vs. a hand that is obviously calling
with high pair(s) raise.
If you have hit a brick such
as a paint card and there is at
least one obvious low at the table
that is betting, fold.
If you started your hand with
a three-card flush and you have
hit a card that does not improve
your hand to hitting what you
originally intended, (a flush
or a low) then fold the hand.
If you have made two high pair
without the threat of a flush
or a straight and there is an
obvious low on the board, check
to the low if you know they will
bet out, and then raise. (not
using the low to produce a check-raise
is often overlooked and is what
helps create the most profit out
of the hand in a multi-way pot
that is sure to be split).
On fifth street:
Fifth street in Stud 8/b is a
critical street for players to
determine whether to stay in the
hand or fold. If you have a made
low you do not want to necessarily
raise out the players who will
be feeding money into the pot.
You also do not want to give cards
cheaply so that you will possibly
be out-drawn if you decide to
stay in. It is also the street
where a pair or two pair often
becomes counterfeited by better
draws such as trips, straights,
and flushes.
If you have a low in a multi-way
pot:
And another hand obviously has
a low or is representing to have
a low that does not show the threat
of a straight, check-raise if
you know that they will bet out.
It is likely that they may have
a low as well, however with a
high playing the board you will
want to maximize profit should
the other low actually not be
the low, or even not be the best
low.
If an obvious high pair hand
is betting out with over-cards
to other high-hand players simply
call or you will raise other players
out of the pot, minimizing potential
profit.
If an obvious high pair hand
is betting out and there are flush
and straight draws at the table,
it is wise to raise in this case,
because the straight and flush
draws will most likely pay to
see the next card.
If you have the high in a multi-way
pot:
And there is a low on the board,
check to the low and then raise.
And there is no low on the board,
continue to bet. If you carry
high two-pair such as AA535 vs
a hand showing QK79 that bets
out, raise.
Always raise in accordance to
position in the case you have
live outs to:
One-card draw to an open-ended
straight, a flush and a low, or
any one-card draw combination
that allows for two or more outs.
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